We have above seen that two parton lines may be defined, stretching
back from the hard scattering to the initial incoming hadron
wavefunctions at small
. Specifically, all parton flavours
, virtualities
and energy fractions
may be found.
The exact kinematical interpretation of the
variable is not
unique, however. For partons with small virtualities and transverse
momenta, essentially all definitions agree, but differences may
appear for branchings close to the hard scattering.
In first-order QED [Ber85] and in some simple QCD toy models
[Got86], one may show that the `correct' choice is the
`
approach'. Here one requires that
,
both at the hard-scattering scale and at any lower scale, i.e.
, where
and
are
the
values of the two resolved partons (one from each incoming
beam particle) at the given
scale. In practice this means
that, at a branching with the splitting variable
, the total
has to be increased by a factor
in the backwards
evolution. It also means that branchings on the two incoming legs
have to be interleaved in a single monotonic sequence of
values of branchings. A problem with this
interpretation is that
it is not quite equivalent with an
definition of parton
densities [Col00], or any other standard definition. In practice,
effects should not be large from this mismatch.
For a reconstruction of the complete kinematics in this approach,
one should start with the hard scattering, for which
has been chosen according to the hard-scattering matrix element.
By backwards evolution, the virtualities
and
of
the two interacting partons are reconstructed. Initially the two
partons are considered in their common c.m. frame, coming in along
the
directions. Then the four-momentum vectors have the
non-vanishing components
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(190) |
If, say,
, then the branching
, which
produced parton 1, is the one that took place closest to the hard
scattering, and the one to be reconstructed first. With the
four-momentum
known,
is automatically
known, so there are four degrees of freedom. One corresponds to
a trivial azimuthal angle around the
axis. The
splitting
variable for the
vertex is found as the same time as
, and provides the constraint
.
The virtuality
is given by backwards evolution of parton 3.
One degree of freedom remains to be specified, and this is related
to the possibility that parton 4 initiates a time-like parton shower,
i.e. may have a non-zero mass. The maximum allowed squared mass
is found for a collinear branching
.
In terms of the combinations
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(191) |
| (192) |
With the maximum virtuality given, the final-state showering
machinery may be used to give the development of the subsequent
cascade, including the actual mass
, with
. The evolution is performed in
the c.m. frame of the two `resolved' partons, i.e. that of
partons 1 and 2 for the
branching
, and parton 4 is assumed to have a nominal
energy
. (Slight
modifications appear if parton 4 has a non-vanishing mass
or
.)
Using the relation
, the momentum of parton
3 may now be found as
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(194) |
The requirement that
(or
for heavy
flavours) imposes a constraint on allowed
values. This constraint
cannot be included in the choice of
, where it logically
belongs, since it also depends on
and
, which are
unknown at this point. It is fairly rare (in the order of 10% of all
events) that a disallowed
value is generated, and when it happens
it is almost always for one of the two branchings closest to the
hard interaction: for
eq. (
) may be
solved to yield
, which is
a more severe cut for
small and
large. Therefore
an essentially bias-free way of coping is to redo completely any
initial-state cascade for which this problem appears.
This completes the reconstruction of the
vertex.
The subsystem made out of partons 3 and 2 may now be boosted to its
rest frame and rotated to bring partons 3 and 2 along the
directions. The partons 1 and 4 now have opposite and compensating
transverse momenta with respect to the event axis. When the next
vertex is considered, either the one that produces parton 3 or the
one that produces parton 2, the 3-2 subsystem will fill the function
the 1-2 system did above, e.g. the rôle of
in the formulae above is now played by
. The internal structure of the
3-2 system, i.e. the branching
, appears nowhere
in the continued description, but has become
`unresolved'. It is only reflected in the successive rotations and
boosts performed to bring back the new endpoints to their common
rest frame. Thereby the hard-scattering subsystem 1-2 builds up
a net transverse momentum and also an overall rotation of the
hard-scattering subsystem.
After a number of steps, the two outermost partons have virtualities
and then the shower is terminated and the endpoints
assigned
. Up to small corrections from primordial
, discussed in section
, a final boost
will bring the partons from their c.m. frame to the overall c.m.
frame, where the
values of the outermost partons agree also
with the light-cone definition. The combination of several rotations
and boosts implies that the two colliding partons have a nontrivial
orientation: when boosted back to their rest frame, they will not
be oriented along the
axis. This new orientation is then inherited
by the final state of the collision, including resonance decay products.